Timetable

The timetable

Everything about how the network runs, printed in one place.

Your balance of Play Credits

Your first ride comes with 100,000 Play Credits, and that single balance, together with your level and travel pass, goes with you to every station. These credits are pretend money. Nobody can buy them, sell them, send them to another player, withdraw them or swap them for anything, and whatever you collect in a game is worth nothing off the network.

Ways your balance gets topped up, all free:

  • A complimentary credit drop every four hours.
  • Daily missions with credit rewards.
  • Bonuses each time you reach a new level.
  • An automatic refill the moment your balance dips under 2,000.

The free pass

Boarding any station needs a free account. We ask for a nickname, an email address and a password, plus a tick to say you are an adult living in the UK. Because nothing on the network costs anything, there is no card field and no verification email. A single button on your account page removes the account and everything linked to it.

Reading the reels

All stations run five reels across three rows. Lines pay from the leftmost reel moving right along fixed paylines. Your stake is shared equally between the lines, and each line pays only its best combination. Scatters count wherever they land and pay a multiple of the total stake.

Bonus types

FeatureWhat it doesWorlds
Free-spin climbsThree or more scatters open a round of free spins. The multiplier climbs with every spin you play in the round.Cloudspan Crossing, Kite Wind Halt, Sea Stack Crossing, Roast Chestnut Market, Weathervane Town, Pennant Feast, Origami Harbour, Marionette Matinee, Velvet Supper Car, Mistwater Landing, Treetop Lantern Stop, Oast House Siding, Firebox Yard
Pick-a-parcel bonusThree or more scatters lay out.Red Canyon Spur, Starlit Gondola, Aurora Lookout, Crane Bridge Fete, Moonlit Fly Tower, Cedar Cabin Narrows
Wilds that stretchA wild that lands on reel 2, 3 or 4 grows to fill the whole reel before anything is paid, in the base game and in free spins..Birchwood Halt, Signal Hut North, Bayou Balcony, Potter's Wheel Works, Jadeware Shelves
Wilds that stay putWhen a spin pays nothing but shows a wild, the wilds stay where they are and the other cells spin once more for free..Midnight Post, Grain Elevator Halt, Big Top Skyway
Tumbling reelsWinning symbols vanish, the rest fall and new ones drop in. Each tumble in a row pays more.Pigeonhole Hall, Glasswater Halt, Ember Point, Cabin Porch Halt
Multiplying wildsEvery wild lands carrying a multiplier of x2, x3 or x5. A line that uses a wild is paid at its highest multiplier..Frostyard Depot, Rinkside Rest, Curtain Up, Bell Foundry Sidings

Service ratings

Each station carries a service rating that sums up its rhythm. We find it by running that station’s own game code through millions of spins and counting how often they pay:

WeatherSpins that payWhat it feels like
Stopping service40% or moreCalls at every stop. Wins land often and stay small, so the balance moves gently.
Express28% to 40%A balanced timetable: steady small returns with an occasional big moment along the way.
Night sleeperunder 28%Long dark stretches between stops. Wins come less often, but the biggest ones are larger.

A service rating describes the long run. It cannot tell you what your next spin will do.

How randomness works

Every reel carries a fixed strip of symbols. On each spin your browser’s random number generator chooses a fresh, independent stop on each strip. Earlier spins have no effect on later ones, and nothing changes based on your balance or how long you have been riding.

The network map and your travel pass

The map shows all 35 stations strung along 6 coloured lines. Scroll, zoom and tap any ticket to open it. The stamp button adds that station to your travel pass, which is stored in your browser. A stamp is a bookmark only: it unlocks nothing and earns nothing.

Numbers we measured

We did not guess these figures. Each one comes from millions of spins of the station’s own code, and they describe fictional Play Credits in free games only. They tell you nothing about any game played for money.

WorldLineWeatherMeasured returnSpins that pay
Cloudspan CrossingSummit LineExpress96.0%34.0%
Red Canyon SpurSummit LineNight sleeper95.5%21.4%
Starlit GondolaSummit LineStopping service96.2%46.5%
Kite Wind HaltSummit LineNight sleeper96.3%20.9%
Sea Stack CrossingSummit LineExpress96.1%32.1%
Birchwood HaltSummit LineNight sleeper95.8%20.5%
Midnight PostNight Mail LineStopping service95.7%44.2%
Pigeonhole HallNight Mail LineNight sleeper96.0%20.2%
Signal Hut NorthNight Mail LineExpress96.6%32.8%
Frostyard DepotNight Mail LineNight sleeper95.6%20.6%
Aurora LookoutNight Mail LineExpress95.9%34.1%
Grain Elevator HaltNight Mail LineExpress95.7%33.3%
Big Top SkywayFairground LineNight sleeper96.1%22.7%
Roast Chestnut MarketFairground LineNight sleeper96.7%21.3%
Crane Bridge FeteFairground LineExpress96.2%34.7%
Weathervane TownFairground LineStopping service96.4%45.1%
Rinkside RestFairground LineExpress95.7%32.8%
Pennant FeastFairground LineStopping service95.2%44.5%
Origami HarbourFairground LineNight sleeper96.0%21.1%
Curtain UpFootlights LineExpress95.0%31.8%
Marionette MatineeFootlights LineNight sleeper95.1%21.2%
Bayou BalconyFootlights LineNight sleeper96.1%20.9%
Moonlit Fly TowerFootlights LineExpress95.7%33.4%
Velvet Supper CarFootlights LineExpress95.5%32.7%
Mistwater LandingLakeshore LineNight sleeper96.4%21.9%
Cedar Cabin NarrowsLakeshore LineStopping service95.8%45.1%
Glasswater HaltLakeshore LineNight sleeper95.9%21.2%
Ember PointLakeshore LineExpress95.8%33.9%
Cabin Porch HaltLakeshore LineNight sleeper96.1%21.7%
Treetop Lantern StopLakeshore LineNight sleeper95.4%21.1%
Oast House SidingKiln Yard LineNight sleeper95.9%20.8%
Potter's Wheel WorksKiln Yard LineNight sleeper96.2%23.6%
Jadeware ShelvesKiln Yard LineStopping service96.6%44.0%
Firebox YardKiln Yard LineExpress95.4%34.0%
Bell Foundry SidingsKiln Yard LineStopping service95.9%45.0%